Before I became obsessed with escape rooms, I’d completely dismissed escape rooms. Team building? Solving puzzles? I scoffed; why would anyone want to do that? But my curiosity got to the better of me, and eventually I recruited a team of amateur escape artists (writers; game designers; Dungeons & Dragons enthusiasts) to try one out. An hour later, I was hooked. Locked in Dr. Jekyll’s office while the clock ticked, we checked underneath hats and scrutinized oil paintings for hints to crack combination locks, revealing more incriminating clues and hidden doors.
We made it out with minutes to spare, giddy and exhilarated. Escape rooms bring an adrenaline rush, a chance to get away in an alternate reality, a chance to immerse yourself in a game with stakes: seeking a way out of a spaceship headed for Earth; a haunted hotel with blood-soaked cushions; or the laboratory of a strange cult. It’s a chance to collaborate and play and race against the clock. Once you get into them, it’s hard to stop.