10 Amazing New Rules for Your Beer Pong House Rules
Beer Pong is to drinking games what baseball is to sports: It’s the ultimate American pastime. It’s the one game to rule them all, the heart of every great party, the gauntlet that establishes a true winner of the night. And while the basic version of Beer Pong has its core rules, it’s important for every “house” to establish its own unique set of rules or variations to make the game truly their own. Here’s a list of seven awesome beer pong rule variations to add to your house rules, ASAP.
Russian RouletteUp the stakes by adding a Russian Roulette cup to each side. To set up, teams fill all the cups with beer as usual and arrange them in a pyramid formation. Then, the teams swap sides and secretly add a shot of vodka to one of their opponents’ cups. Then, the teams switch back, and start the game. When the shot-spiked cup is hit, the drinker receives an extra kick in the pants from the vodka, adding a layer of suspense to the game.
Death CupIf you play with a “Death Cup,” make sure you chug your beer—fast. The Death Cup refers to any cup that’s been sunk but has yet to be fully consumed. Should a player sink a ball into the unfinished cup, the game is immediately over. This rule incentivizes all players to finish their drinks fast and holds everyone accountable for every beer.
UnderachieverPlaying Beer Pong is just like playing any other sport: Sometimes you’re on, and sometimes you’re off. And if you’re really off, you can go a game without making a single cup, which is bad news if you’re playing with this rule. If you fail to make a cup during an entire game of Beer Pong, you are deemed the Underachiever, also known as “The Rog.” And as the Underachiever, you must sit underneath the table during the next game. Hope the floor’s clean. (Spoiler: The floor is never clean.)
Ball BlowNot every shot is a clean one. Sometimes, rather than just plopping into a cup or missing it completely, the ball spins around the rim before choosing its fate. If you’re quick enough to spot a shot like this before it falls into the cup, you may attempt to blow the ball out of the cup before it falls in. You can’t use anything but your steely breath, so make sure you blow hard and aim well.
Ring of FireThis rule is for the ultra-competitive crowd rather than the “we really just want to drink and have fun” crowd. Not to be confused with the Ring of Fire drinking game, this rule states that if a team knocks out the three corner cups, as well as the middle or “freshman” cup, forming a ring of connected Solo cups, that team immediately wins. This rule rewards pinpoint accuracy with an automatic victory, which is great for quick table turnover, but not so great if you want to keep the game (and the drinking) going.
Behind the BackThe Behind the Back rule states that if you miss a shot but are able to retrieve the ball from the table before it falls to the floor, you get to take another shot. The catch: You have to throw the ball from behind your back. Good luck making it, but if you do you’ll be the hero of the party.
WormholeFor this rule, you’re going to need to have a stout handy. While filling up your cups during the setup, fill one cup with a stout like Guinness so that it is noticeably darker than the rest. That cup is the “wormhole.” Every time someone sinks a ball into the wormhole, the teams switch sides. That means if your team has been killing it and made five cups before the other team even scored once, you have to switch sides and assume their losing formation if they sink a ball into the wormhole. This gives some of the lesser-skilled teams a shot at victory.
Money BallStart the game with two different colored balls, one white and one any other color. The ball that isn’t white is designated as the “money ball.” If you sink a cup with the money ball, you get to shoot again and continue shooting until you miss, similar to if you’re “on fire” after making three cups in three consecutive turns. Either teammate can shoot the money ball at the start of a turn, but if someone makes the money ball in a cup, they must continue shooting until they miss―no switching shooters mid turn. This is a good rule to enforce if you want to speed up a game, when the line to get on table is nearing
the double digits.