Stop illiterate players from piggybacking off your genius play. Any time a player adds an “s” or “ing” to the end of a word, they have to take a drink. Ditto for rarely used combinations of consonants that are technically words, like qi, za and pyx.
Alternatively, combine Scrabble with the card game BS by enforcing a drink penalty for double checking the dictionary. If a bold player lays down a false word, a player can challenge it. If the word is in the dictionary, the challenger drinks. If it’s made up, the player drinks, removes the word and takes the turn over.
Risk can get tedious, but this rule should help make it a lot more entertaining: Every time someone loses a battle, he or she has the opportunity to take a drink to redo the roll. This should extend the already infamously lengthy game into the wee hours of the morn, but you’ll enjoy the endless infighting a lot more.
Much like Battleshots, checkers pieces can easily be replaced by drinks, drunk for every fallen piece. More elaborate would be a chess set with each piece represented by a different drink, ranging in proof depending upon each piece’s value—low-ABV beer for pawns, wine for rooks and knights, medium-weight liqueur for bishops and queens, and a full-proof shot for the king.
Cards Against Humanity
Cards Against Humanity is best when players plead their cases, but winning a black card isn’t quite enough motivation. Add a boozy penalty for bad plays, and the odds instantly leap. In each round, the judge not only picks a winning card (done anonymously), but also a worst response. The player who set down the poor answer has a chance to defend themselves, either earning a pass from the group with superior logic or getting condemned to drink.