Animal Crossing: New Horizons is for literally everybody
Like I said, even the least experienced of us is a perfect candidate for Animal Crossing. The vast majority of gameplay is exploration and discovery, and there's plenty of hand-holding to explain exactly what you have to do; the most frustrated you'll ever get is when you miss a fish striking your lure or you get stung by a bee and have to head to the main camp for some medicine. Yes, there's the element of paying off loans for big-ticket purchases, like upgrading your initial tent to a house, which some people not-so-jokingly consider just another job in our already burdensome world, but there are no penalties or accrued interest on your payments; Nook, Inc. is pretty chill for a capitalist entity.
The goal here is unendingly improving your remote island -- that you get to name; think real hard! -- which may sound tiresome or a second job. But its real-time pace is leisurely enough to still feel like a camping vacation all about gardening, exterior, and interior design. Much like another cult-favorite Stardew Valley, Animal Crossing is about cultivating and maintaining your own space through collecting materials (which includes not getting overzealous and harvesting goods to the point of depletion) and crafting new items, like furniture or better tools, and making friends with the crazy animal characters who roll through your island. Be nice.
You can hang out with and make new friends
One of the most exciting updates to this edition is the ability to go and hang out on your friends' islands and see what they've been building. (Read more about how to connect online or start a couch party over here.) Other than that, you'll be spending a lot of time tending to needy animals, collecting supplies and materials for them or picking out a campsite, but truthfully, the more you put into these in-game relationships, the more you receive in return, be it bells, Animal Crossing's money system, or other gifts that'll help improve your island. The game takes each of these roving buddies seriously, developing funny little personalities and catchphrases for each of them, so it won't take long until you have a core crew and a favorite.