It’s hard to replicate a year like 2018 in video games, but the industry’s most talented voices continue to upend norms in hopes of creating digital treehouses we can find solace (or be scared out of our wits) in. If the likes of anticipated releases like Cyberpunk 2077, The Last Of Us Part II, and that shamelessly adorable Link’s Awakening redux are our future, then these titles are a reminder of the kill streaks, plot twists, and memes that make us whole. In a time where the world isn’t so pretty, they’re here to inspire, comfort, and inform. These are our picks for the best video games of 2019. We'll be updating regularly all year long, so check back frequently.
'Friends' Is Celebrating Its 25th Anniversary With This Immersive Pop-Up Exhibit
Release date: February 4 (PS4, Xbox One, PC) The balls-to-the-wall gunplay in Apex Legends is second to none. It's an argument that could be diffused with a round of Overwatch, but Respawn's elevated approach to the battle royale takes the best of Titanfall, CS:GO, PUBG, and Rainbow Six Siege, and fastballs those mechanics into a John Wick-style video game. Skirmishes can erupt into non-stop bullet storms, and its use of 3v3s, ping systems, character powers, verticality, and top-shelf weapon design amplify it to new heights. It's a rock-em, sock-em shooter, and while it's still finding its legs, Apex isn't wasting any time in becoming a contender for top battle royale game on the market. And loot boxes be damned -- it's free to play.
A Plague Tale: Innocence
Release date: May 14 (PS4, Xbox One, PC) Asobo Studio's A Plague Tale: Innocence tells the story of two orphans, Amicia and Hugo, who are on the run from the Inquisition and the Black Death terrorizing 14th century France. It's a grim narrative that's full of ominous sequences and gnarled out rat infestations that swarm around as a main puzzle mechanic, and it uses the emotional pull of every environment and set piece to trace the ups and downs of a teenager who is left to care for her 5-year-old brother. Its linearity makes it more of a stealth affair than an action-adventure soap opera, but by choice. Every maze, backdrop, companion, and smattering of alchemy is used to let the world unfold around you -- analyzing the links between innocence and resilience, and how hope will find a way to blossom in the horrors of tragedy. It's a feat that is held back by predictability, but it's one that will forever earmark A Plague Tale as a gorgeous rarity in emotive storytelling.
Release date: February 5 (PC) Unquestionably, ART SQOOL is the weirdest game on this list. As Froshmin at your new art sqool, you're tasked with completing a barrage of seemingly random assignments through drawing on your MS Paint-like canvas, which are graded by your AI professor, all in an effort to make you the best artist you can be in this glitched-out vaporwave world. It can be a frustrating experience -- you only start with one brush (get outside the classroom, kids!), and a bad grade can feel like a personal affront -- but this singular indie game from Brooklyn-based illustrator Julian Glander is as whimsically engrossing as it is a thinkpiece on the institutional strictures and scamminess of real-life art school. Post-grads with liberal arts degrees: Brace yourself for flashbacks to your days of stewing quietly during classroom critiques.
A Short Hike
Release date: July 30 (PC) A Short Hike is all about the simple pleasures in life. It follows Claire, a bird who is wrapped up in a family camping trip while waiting for an important call. While her quest to find reception screams walking sim, it's an indie adventure that stitches together the best bits of Old Man's Journey, Animal Crossing, and Breath of the Wild. It pushes the right buttons with N64-esque collectathons and doses of wonderful sadness -- it's practically a rock, skip, and a jump away from being a Pixar gem. It's a short trip, but it uses its writing and simplicity to underline the importance of reconnection and the unordinary magic that can be found in mystery.
Baba Is You
Release date: March 13 (PC, Switch) Arvi "Hempuli" Teikari's new 2D puzzler follows four simple rules: Baba Is You, Flag Is Win, Wall Is Stop, and Rock Is Push. As the baba -- an adorable bunny-like creature -- the objective is to push aside rocks and touch the flag to complete a level. That is, until you realize every word on the screen is a movable tile and you can modify each of the cardinal rules to complete a puzzle in an entirely different way. It's a mechanic that can become brutally difficult, but the ability to modify and remix larger X and Y statements is what makes Baba Is You an addictive timesink. It's a puzzle game within a puzzle game and one that will gut-check your preconceptions about the genre.
Cadence Of Hyrule
Release date: June 13 (Switch) Cadence Of Hyrule is ridiculously good. Mentioning it in the same breath as A Link To The Past and Breath Of The Wild might be premature, but it succeeds by being a pixel-perfect remix of two distant worlds. It's a Zelda scroller with an undying love to feel every synth, and it all adds up to a classic action RPG and a map full of super-cute Bokoblins, Wolfos, Lynels, and Gibdos. Every sprite, puzzle, slap of the bass, and adorbs nod to Crypt of the Necrodancer reinforces the lovable charms of Hyrule and the fact that this 2D spinoff is a win for video games.
Release date: August 27 (PS4, Xbox One, PC) Control is the new weird. It's a third-person shooter in a world painted in shades of Kubrick, Lynch, and Nolan that digs into the story of a female lead who is searching for answers after being tapped as the new Director of the Federal Bureau of Control and disarming a supernatural threat in The Oldest House -- a "shifting place" in New York that's lined with Elle Decor ideas and alternate dimensions. What follows can only be described as a beautiful mindfuck. Remedy's intricate smear of sci-fi and mystery is rendered through breathtaking Twin Peaks-esque set pieces and cerebral approaches to lighting and sound design. Then there's the telekinetic powers, mold people, cursed mirrors, possessed flamingos, and Hideo Kojima doing ASMR about potato chips and the impoliteness of voyeurism. It's a thread that keeps unraveling as time goes on, but the way it's all seamlessly intertwined is what makes Control a stimulating crash into the paranormal. It's a euphoric exploration of top-tier world building, interconnected storytelling, and a crash landing into genre-breaking territory.
Crash Team Racing Nitro-Fueled
Release date: June 21 (PS4, Xbox One, Switch) If Mario Kart is the dorm-room king of kart racers, then Crash Team Racing is the zany WWE equivalent that one-ups your bananas and blue shells with a deafening shot of nostalgia. Beenox's follow-up to N. Sane Trilogy is full of intuitive details with 30-plus tracks, deep kart customization, and 26 playable characters -- including Fake Crash, Spyro The Dragon, and Tawna from 1996's Crash Bandicoot. It's an intoxicating mix that never drifts away from being a stiff challenge for friends (and veterans) as its color-rich exterior is elevated by a balance of positive vibes and precision. It's Crash after all, and Nitro-Fueled is pimped out to be a pinnacle in PlayStation racing games.
Devil May Cry 5
Release date: March 8 (PS4, Xbox One, PC) Hideaki Itsuno's Devil May Cry 5 is ridiculously cool, stylish, sexy, and full-on cheesy, and as much as its narrative is about Nero's path to becoming more than just dead weight, it's a sequel that ties some loose ends together by being the action romp it deserves. One second, you'll find yourself lost in a plot that is equal parts Hot Topic, Fury Road, and Showdown in Little Tokyo, and by the next, you'll be headbanging the night away as you hack and slash enemies with motorcycle swords. Dante is still Dante and the demons are still demons (for the most part), but DMC5 slays at upending the traditional norms and stigmas of today by making a badass arcade gem feel like a theatrical masterpiece.
The Division 2
Release date: March 15 (PS4, Xbox One, PC) The Division 2 is the year's best loot shooter. It's a bit of a paradox, considering Ubisoft's flair for turning darker, political narratives into episodes of Chip 'n Dale: Rescue Rangers, but their take on a post-apocalyptic Washington, DC is a captivating technical achievement that's rewarding from the get-go. It ties refined cover shooter mechanics to a new drop-in matchmaking system and smarter enemy AI that make action sequences more tactical than predictable, and with an endgame that lives by classes, raids, strongholds, and customization, there's a lot of stuff that just needs doing. It piles on to create a gameplay loop that never stops looping -- making it a compelling, thrills and skills RPG that sets the bar for the shared world shooter genre.
Fire Emblem: Three Houses
Release date: July 26 (Switch) Fire Emblem: Three Houses can be a breezy 40-hour game about saving your medieval magic homeland Fódlan, or it can be a 160-plus hour timesuck where you uncover every tiny secret about the machinations of this bizarre layered world. It's an example of the Fire Emblem franchise reaching its final form with lovable characters who you can invite to tea, storylines that change drastically based on your in-game choices, and a surprisingly deep grid combat system which, unlike its past counterparts, you can choose to play on a mode that doesn't kill off a teammate for good should they fall in battle. Three Houses is basically a strategic relationship sim anchored in turn-based war scenarios and chilling with your friends that fans of the Persona and Final Fantasy series will find a lot to love.
Release date: May 30 (Switch, PC) Doinksoft's bite-sized Metroidvania with cats is what happens when you take an inherently cute NES-era concept and introduce it to Devolver and their wildest Mobile Suit Gundam fantasies. It is deliberately old school and fundamentally sound when it comes to platforming and exploration, but most of its charm stems from its narrative of a cat using a powered up mech suit to traverse the depths of an alien underworld. It's a little on the short side -- it's only three hours long -- but with bass-heavy tunes and an aesthetic that bleeds Downwell and It! The Terror From Beyond Space, Gato Roboto is one of the most irresistible 2D side-scrollers of the year.
Release date: March 12 (PC) Jay Tholen and Mike Lasch's Hypnospace Outlaw is a wonderfully weird simulation of late '90s internet culture that's more addictive than Shark Bites fruit snacks. In it, players are tasked with moderating an online hub called Hypnospace in hopes of using investigative tactics to take out hackers, scam artists, copyright infringers, and corrupt GeoCities trolls. There's a lot at play as the narrative uses a point-and-click puzzler to skewer politics, corruption, and social structures, and it's all encased in a customizable desktop and an online fallout of teen spaces, punk bands, virtual pets, New Age spiritualists, and pre-MySpace creatives. Hypnospace is a memeable head trip about digital villainy and how far we’ve come since the time of Winamp skins and Limp Bizkit covers.
Release date: June 25 (PS4) Judgment is the greatest narrative drama you've never heard of. In a decade full of story-driven triumphs, SEGA's Ryu ga Gotoku Studio has made the world of Kamurocho even more niche as their post-Yakuza spinoff traces a fallen attorney-turned-private investigator who gets caught up in his attachment to the truth. The entire thing reels on like a Phoenix Wright-meets-Law & Order soap opera that's co-directed by Antoine Fuqua and Steven Seagal, and then there's the mixed bag of EX moves, chase sequences, drone relays, selfie missions, and a two-player port of the AM2's Fighting Vipers. Judgment is intricate, gripping, full of heart, and it's an S-tier series starter that redefines the crime-solving genre.
Release date: April 18 (PC, Switch) Much like Dead Cells and The Messenger, Katana ZERO pulls apart the typical concept for a 2D action platformer by being a rare outlier that flirts with art and action. It's a pixelated mashup of 47 Ronin and Timecop -- cuffing a time-bending samurai quest to chic katana duels, instant deaths, interconnected rooms, and a darker '80s neon aesthetic accentuated by one of the year's best original soundtracks. Its lush combat sequences and VHS fall into themes of trauma and life and death are here for Saturday mornings, but Askiisoft's execution is what makes ZERO a timeless paragon in its genre (and on the Switch).
Kingdom Hearts III
Release date: January 25 (PS4, Xbox One) Forget about the DeviantArt crowd and everything you've read on Tumblr: No one really knows what the hell is going on in Kingdom Hearts III. What we do know is that Tetsuya Nomura and the rest of his team have fulfilled their promise of delivering a monumental conclusion to one of the greatest franchises Square Enix has ever produced. It's charming, wacky, and more rooted in moments of self-reflection in a world of all-things Disney, and every organic emotion it stirs up is backed by carefree combat mechanics and cinematic flourishes that explore the intricacies of Wreck-It Ralph, Tangled, Big Hero 6, and Winnie The Pooh. It's still very much about Sora's great big adventure with Donald and Goofy, but in true Kingdom Hearts fashion, it pivots to focus on old and new players alike in hopes of providing an escape from the Heartless and Nobodies that haunt our own realities.
Life Is Strange 2
Release date: January 24 (PS4, Xbox One, PC) Life Is Strange 2 starts off on a ordinary afternoon, with two adolescent brothers who attempt to keep up with the minutiae of everyday life in Seattle, until a quick search for party supplies triggers a devastating series of events. That split second transition throws the brothers into a totally unexpected direction and the different "Roads" and "Rules" that follow show that Dontnod are committed to using human behavior and American politics to emphasize themes that flicker beyond Arcadia Bay. Keeping spoilers to a minimum, the first two (and a half) episodes stand by their strengths -- stitching a beautiful narrative to your heart in hopes of hitting you where it hurts the most -- and with an updated engine and a flawless indie soundtrack that pulls from the likes of Whitney, First Aid Kit, and Sufjan Stevens, it's clear that there's no point in turning back.
Marvel Ultimate Alliance 3: The Black Order
Release date: July 19 (Switch) Marvel Ultimate Alliance 3 is the perfect afternoon snack: it's small, satisfying, and unbelievably addictive. It incorporates the series' post-Arkham, RPG lite mechanics with another original plot involving Thanos and the Infinity Gauntlet but it swaps the over-the-top action for button mashing that echoes arcade cabinets. The gang's all here, too, including Captain Marvel, Wolverine, Spider-Gwen, Star-Lord, Wasp, and Black Panther. It has missteps like other dungeon crawlers, but there's enough Marvel nerdom and superhero butts to keep you glued to your Switch.
Mortal Kombat 11
Release date: April 23 (PS4, Xbox One, PC, Switch) Mortal Kombat 11 is in a league of its own because the decades-spanning team at NetherRealm is absolutely nuts. Their fixation with design and performance remains, but MK11 is more of a nostalgia-inducing romp than a modern classic. Story mode is an earth-shattering John Woo soap opera; the fatalities are absurd and eye poppingly gorgeous; and its lessons on attacks, cancels, frame data, zoning, and character movesets help to create one of the best fighting game tutorial that gaming has ever seen. It's attached to the loot grind, but with old faces (Liu Kang, Kitana), cult favorites (Frost, Noob Saibot), and customization that digs into modular loadouts and 30 different pairs of specs for Johnny Cage, boredom in MK11 isn't an option. It sets the bar for fighters and sequels with a budget, and it's a stunning thesis on how a studio can bring together tweens, veteran gamers, and SonicFoxes to shadow kick you in the neck.
Release date: May 21 (PS4, PC) No Code's Observation is a Kubrickian science fiction thriller that augments the innovative leaps of Stories Untold and Alien: Isolation to whisper sweet nothings to your psyche. In it, you play through the lens of an artificial intelligence system, known as S.A.M, that is tasked to aid a medical officer who must repair an isolated space station to locate survivors and coordinate a rescue mission. It's a point-and-click narrative that uses drone navigation and puzzle mechanics to keep your attention until a mystery practically crawls out of your ear, but the way No Code uses every retro scan line and hyper intricate exhibit of space architecture to emulate a TED Talk on machine intelligence and self awareness is what makes it an anomaly.
Phoenix Wright: Ace Attorney Trilogy
Release date: April 9 (PS4, Xbox One, PC, Switch) First released back in 2001 for Game Boy Advance, Phoenix Wright: Ace Attorney seems an impossible success. Nonetheless, the courtroom visual novel adventure game about rookie attorney Phoenix Wright who investigates and defends a string of strange cases, some dealing with the spiritual realm, has been one in spite of itself, extending into a trilogy and getting several platform re-releases and adaptations as manga and anime. Now, it's gotten an upgrade for modern platforms with fresh graphics and an updated UI. Befitting of its weirdness, Phoenix Wright doesn't have the self-seriousness of many other games -- the earnesty of the early 2000s dialogue reads as laden with irony in 2019 -- and the straightforwardness of the gameplay makes each chapter breezy enough to get through at a decent tick while not being so simple that it hands you all the keys to the case you're working. It's a blast to challenge your dickhead, corrupt rival lawyer in court and call bullshit on sketchy witnesses that testify on the stand. For first-timers, file Phoenix Wright to "games you'll sink four hours into before you realize time has passed at all." For returning vets, welcome back -- court is in session.
Release date: May 14 (PS4, Xbox One, PC) Rage 2 has a pretty good shotgun. It's a solid 8 out of 10, given Bethesda's track record of using high velocity slugs to disfigure hell demons and Nazi purists, and it's the only basic thing you could say about Rage's Hot Topic wasteland. Avalanche and id Software's high school prom baby is a freewheeling ghost whip through a post-apocalyptic power struggle that's teeming with mutant shitposters, swamp dogs, do-it-yourself T-1000s, and neon goons who are desperately trying to revive the Orange County zine era. The catch is that there isn't one -- it's just you, a few teched-out weapons and abilities, and a seamless open world that trades in character subplots for id's FPS mayhem and the vehicular chaos that made Mad Max an exposition on what you can accomplish with road rage and a harpoon. It's not as fleshed out as it should be for the genre it rallies behind, but Rage 2 is the definition of an afternoon delight and an easygoing segue into the Doom Slayer's new kinks.
Resident Evil 2
Release date: January 25 (PS4, Xbox One, PC) 1998's Resident Evil 2 was a cultural phenomenon; 2019's Resident Evil 2 is Capcom's attempt at hitting everyone with a noise complaint for yelling about some trenchcoat-wearing bogeyman who views race walking as an American pastime. The remake is still centered around Raccoon City and why it's pretty much Portland but for zombies, but it ditches tank controls for an over-the-shoulder perspective that would make any RE fan’s head pop. Claire is still a leather-clad badass; Leon still looks like he belongs on the cover of Bop Magazine; and in between all the awkward flirting and cheesy one-liners is a renewed passion for collectibles, sound design, and survival horror that uses perfectly detailed environments to scare you senseless. It’s a candid love letter to Shinji Mikami and the Resident Evil series as a whole, and it’s one that will push you to invest in no health and no item box runs just to see if you can make it out alive.
Sekiro: Shadows Die Twice
Release date: March 22 (PS4, Xbox One, PC) Sekiro isn't for the faint of heart. In its 30-plus hours, you'll take on the role of a loyal shinobi who is left for dead in the late 1500s Sengoku-era of Japan. What follows is a lonesome revenge tale in a visually breathtaking world that invites curiosity, exploration, and lore-mongering. But being a FromSoftware game, it severs itself from the "Soulsborne" genre to subject you to a different kind of heartless that emphasizes patience and precision. That invitation is what makes Shadows Die Twice one of the most compelling video games of this past decade. Its white-knuckled combat forgoes stat builds and arms you with a single katana, a grappling hook, and a modular prosthetic arm, forcing you to study the ins and outs of parrying and how all three tools correlate with timing, spacing, and movement. When that finally clicks, Sekiro wastes no time in rewarding you with some dope anime-esque ninja shit. It's a weird, unforgiving, and downright harrowing game, but it's an example of how a director and a studio can challenge their own values and principles to compose a complete work of art.
Slay The Spire
Release date: May 21 (PS4, Switch) Slay The Spire is wholesomely addictive. The remarkably deep deck-builder from MegaCrit is bound to trigger Hearthstone partisans and anyone who has fallen victim to a quick pull of Exodia The Forbidden One, but it's a turn-based roguelite that suspends thematic builds for long-term designs that thrive on creativity and spontaneity. Every single run demands an appreciation for experimentation, and just when you think you've figured everything out, it rewrites itself just to make you squirm. It's daunting, but on mechanics alone, Spire is one of the year's most captivating timesinks.
Super Mario Maker 2
Release date: June 28 (Switch) If the original Super Mario Maker was a brilliant sandbox for creative souls, then Mario Maker 2 is a mesmerizing love letter to the voices, friendships, and communities its built. It's the only 2D Mario platformer you'll ever need (sorry All-Stars), taking the Wii U's lifeblood of "build it, break it, share it" but with a story mode and 100+ original courses that will give your thumbs a workout. There's new styles (3D World), new themes (Desert, Snow), and a dizzying kartload of newer parts that include slopes, seesaws, parachutes, on/off switches, and the Angry Sun, and it's all there to let your pipe dreams run wild. Chompette or not, Mario Maker 2 is an unrivaled masterpiece embracing Nintendo's weirder chapters to see what you can do with a blank canvas and an everlasting bucket of wide-eyed imagination.
Release date: February 13 (Switch) It's 2019 and there's a Tetris battle royale game. Not only is Tetris 99 one of the more ingenious ideas of the past half decade, it shows that Nintendo is still driven to introduce us to a Lynchian brand of weird that we never knew we needed in our games. In a nutshell: The free-to-download Switch exclusive sticks the puzzler into 99-player battles that make use of garbage blocks and KO badges, and what follows is a tense, chaotic, and exceedingly addictive timesink. It can be excruciatingly difficult as you’re more apt to get your blocks kicked in by the co-captain of your great aunt's bingo team, but it’s worth it.
Release date: February 1 (Xbox One, PC, Switch) Chucklefish’s Wargroove is Advance Wars on steroids. The turn-based strategy game picks up where last year’s Into The Breach left off as a tactical timekiller that finds the balance between quality and quantity. It can be addicting at times and intimidating at others. There’s even a playable dog commander who has special powers and his own pack of armored battle pups, so what are you waiting for?
Release date: May 29 (Xbox One, PC) Blue Manchu's Void Bastards is a first-person roguelike in which you inhabit minor criminals who have been dehydrated into space Lunchables in order to explore procedurally generated shuttle wrecks and carry out seemingly impossible tasks, like building a new PC for the HR department. It's delightfully BioShock as it was devised by former BioShock creators, but it's in a loop of its own as its fondness for variables and environmental randomness is warped through staple guns, cow zappers, Kittybots, trench coat horrors, and a tone that's more It's Always Sunny than Elder Scrolls. The campaign's only 12 to 15 hours long, but with Ryan Roth's score, it's an exceedingly chill dip into cel-shaded action.
Yoshi's Crafted World
Release date: March 29 (Switch) Yoshi's Crafted World is a feel-good follow up to 2015's Wooly World as it slingshots the lovable numbskull into a 2.5D cardboard cutout-style adventure. There's egg throwing, Smiley Flowers, and a subplot that involves Kamek and Baby Bowser's quest to become BFFs, but it super-glues your heart to the wall by being an adept Mario platformer that looks like a photorealistic shoebox diorama. Every level is constructed to be explored from multiple angles (literally and figuratively) and it ups the fuzzies with adorable multiplayer tactics (i.e. piggyback rides!) and a collection of unlockable costumes that range from Bullet Bills to literal trash bins. Yoshi's Crafted World is a Saturday morning collectathon that's perfect for kids and adults, and it uses a remarkable dose of color and imagination to show that Yoshi wasn't explicitly designed to be kicked off a cliff.