There are many elements of the Cars cinematic universe that boggle the mind. As many noted Cars scholars have pointed out, the now-trilogy likely exists in an alternate timeline in which all humans were annihilated in a Maximum Overdrive-like apocalyptic incident. While kids love the series for its bright colors and broad jokes, internet users comb each entry for clues to larger Cars puzzles. Why do the cars have handles and doors? Does Hitler exist in this world? Seriously, what's up with their eyes, man?
These are old questions. Here's a new one that keeps me up at night: Who built the giant computer simulator used in Cars 3?
The animated feature, directed by Wall-E and Cars 2 storyboard artist Brian Fee, is the latest cog in the well-oiled Pixar sequel machine. While the film's solid $53.5 million opening weekend, a $13 million dip from Cars 2, suggests that interest in the series might be waning, it will still make a ton of money across the globe and likely sell even more toys, which has often felt like the not so secret goal of the series anyway. But this is the first chapter in this saga where kids likely left the theater begging their parents for a race simulator that has no earthly reason to exist.