Really, the game's biggest issue, aside from leaning on a lot of the same concepts established in 2006 and now spread across five entries, is that it just doesn't give you a very exciting location for its mayhem. You can play in another shopping mall, sure, but I've spent a lot more time away from that welcoming beacon of commerce, instead running around a vacant city or through military facilities and abandoned labs -- totally average, generic game settings.
It's just not as enticing, and while Dead Rising 4 occasionally tries to be as weird and wonderful as the older entries, it doesn't fully commit -- plus the other characters fall flat, and this entry drops the constantly ticking timer and sometimes-intense challenge that made the past entries feel so uniquely tense. A lot of the game is just fine, but not particularly riveting or exciting.
Fans who are still up for another round of loose, zombie-slaying shenanigans will find them here, but this isn't the grand, reinvigorated revival I'd hoped for. Dead Rising 4 has its moments, but the old shock value -- in terms of hilarity, not horror -- is in shorter supply.