Thrillist: At what point did you get the idea to write Creative Quest?
Questlove: With the first book, Mo' Meta, I was super-reluctant because I thought, Who writes their memoir in their 40s? Now I'm the sage, wise, old Quest telling people to brush after every meal. So for this book, it was really when I went to HarperCollins that I started thinking about it. Because, in my head, I thought I was gonna write about my favorite 100 obscure breaks -- the one book I've yet to do that people are expecting of me -- like a record guide sort of thing. I struggled with the idea of writing something like Creative Quest for at least four months, maybe. In my first book, my manager Rich [Nichols] was a big part of the narrative. He was the one, on a sort of "last wish" kind of thing, who wanted me to write this. In his mind, this was like the post-modern music [Malcolm] Gladwell. At the time, I didn't think I had anything to add to the narrative of creativity. Because I thought it was just, "You find something you like, then do it for 10,000 hours, then you're a genius." I spent two months actually combing over the Mo' Meta notes. We decided to see if we could build a map at least, or find something to sustain a narrative. The common denominator for all the stories was that we showed you the car, but not the engine. So only then did I realize that we have a formula here, and that formula is: having an idea, gathering your tribe, experimenting and trying other ideas, arguing, getting bored, failing, stopping, walking away, and coming back. I thought if we could make anywhere between an eight- and 14-step plan of what creativity is, then maybe I could come up with my own personal game-theory formula for creativity. It took me a good six months to really stop dragging my feet and get into it.