Super Mario Run will feel familiar to anyone who lost days to the original 1985 side-scroller, any of the Game Boy imitations over the last decade and a half, or anyone who nabbed an NES Classic Bundle before the holiday rush. The new iPhone game, overseen by franchise mastermind Shigeru Miyamoto, updates the easy-going action for the Temple Run generation.
Instead of controlling Mario's speed and ascension around the Mushroom Kingdom, Super Mario Run players simply tap the screen with varying degrees of pressure to control the timing of his jumps. Jump to collect coins, jump to kill enemies, jump to avoid obstacles, jump to grab the flagpole in a painful display of victory: The game is Mario through and through.
Sound simple? Too simple? As Bowser would say, "BWA HA HA HA HA HA." Here's how Super Mario Run rises above mind-numbing mobile entertainment along with a few tips on how to best the early challenges.