"It felt like a meta way to re-approach that gag," Soter says.
Of course, jokes come easily to them. Character is a bit tougher, though being able to slip into familiar roles is a bonus when you’re trying to bang out a script with four other people: that comfort helps grease the wheels on production. "Coming up with ideas we could do that all day, writing jokes, we could do that all day," explains Soter, "but always with us that trick is five guys with five different voices. Because you read it on paper, and if you haven’t really distinguished those different voices, people read the script and it’s just kind of a bunch of talk. In this case, everybody had that voice established, and that’s the hardest part."
"Then you hit the ground running and you don’t have to worry about character so much," Heffernan chimes in. "You just worry about the bits and the jokes and that kind of stuff." There’s a side effect to that kind of freedom from character concerns, though. Liberation gives way to exaggeration, which explains why Farva, the loudmouth boor of the troop, is even more intolerably jocular this time around. "Anytime we had an un-PC line or an obnoxious line," says Lemme, "we’d just give it to Farva, and as a result, all he says is un-PC, obnoxious shit. He’s a little more unhinged in this movie."