On top of that, some critics say the straightforward, one-time fee of $10 to unlock the whole game could turn off some players unwilling to spend that much, and in a more general sense, prevent Nintendo from making even more money from the game over time via smaller in-app purchases, sort of like with Pokémon Go (and many other free-to-download games, for that matter). That's right: it seems like investors are pissed that Nintendo chose a payment model that puts one clear cost up front instead of gradually forcing you to pay smaller amounts in the long run (that would likely result in you spending even more) in order to continue playing, per the report. Pretty crazy, right?
What investors think about Super Mario Run shouldn't -- and likely won't -- stop you from enjoying the shit out of stomping Goombas and building your own Mushroom Kingdom, but that won't make their reaction to the game's success any less surreal. Sure, the game is far from perfect, but it's Nintendo's first big launch on a mobile platform, and hopefully just the first of many.