Keep Talking, and Nobody Explodes
It was made to be a social VR game.
Virtual reality. So amazing! So immersive! And so, so isolating (it’s hard to trash-talk your friends when you’re staring into a visor). “We had VR headsets at an event and a crowd was gathered around watching a roller coaster demo and it was absurd,” says Ben Kane, a developer at Steel Crate Games. “So we wanted to create a game where all the people watching could play the game with them.” The final product: this VR party game, which allows two players to team up to diffuse a bomb by solving a series of puzzles. One wears the VR visor, the other walks them through a series of binder-based clues.
Seth Porges is a contributor to Supercompressor.com, Forbes, Maxim, and many others on the intersection of tech, culture, gaming and more. Follow him to freedom on Twitter @SethPorges